Harry Potter (Spells, Charms, Jinxes, Hexes, Curses)

I just found some of my notes on Harry Potter spells on my saved documents.  I honestly forgot where I got this list from but I think it’s worth sharing.  But before that, I think we should know what are the difference between Spells, Charms, Curses, Jinxes and Hexes first (at least for those who do not know). Spell is the generic term for a piece of magic and can replace the other four types. Jinx is used for a magic that has a bad effect.  The spell also needs to have a slightly humorous effect to be called Jinx. For example, a Tripping spell would be a Jinx, and, let’s say, a spell that makes your face swell would be hex. Hex is like a jinx but more serious in effect.  It has a connotation of dark magic, as do jinxes, but of a minor sort.  JK Rowling usually use ‘jinx’ for spells whose effects are irritating but amusing. Charm is a spell used to change the nature of an object (making a teacup dance or fly), or for a spell that works in a special way that is different from a projectile spell (charms are not like jinxes or hexes, they don’t shoot off and hit something. It does not fundamentally alter the properties of the subject of the spell, but adds, or changes, properties. Curse is reserved for the worst kinds of dark magic.

Here are the list of incantations with its resulting effect:

 
Accio – Summons an object
Alohomora – Opens locked objects
Aparecium – Reveals invisible ink
Avada Kadavra – Murders opponent Unforgivable
Avifors – Turns small objects into birds.
Avis – Launches birds from your wand
Crucio – Tortures opponent Unforgivable
Confundus – Used to confuse opponent
Conjunctivitis – Damages opponents eyesight
Deletrius – Counters “Prior Incatato”
Densaugeo – Enlarges Teeth
Diffindo – Splits seams
Dissendium – Opens “One eyed witch” hump
Engorgio – Enlarges and item
Ennervate – Counters Stupefy
Expecto Patronum – Creates a Patronus
Expelliarmus – Disarms your opponent
Ferula – Creates bandages
Fidelius – Hides a secret within someone
Finite Incantatum – Stops any current spells
Flipendo – Knocks an object backwards
Furnunculus – Produces boils on opponent
Homorphus – Lockhart’s Werewolf “cure”
Immobulus – Renders target immobile.
Impedimenta – Slows an advancing object
Imperio – Controls a person Unforgivable
Impervius – Makes an object repel water
Incendio – Starts a fire
Legilimens – Allows the caster to delve into the mind of the victim
Locomotor Mortis – Locks opponents legs
Lumos – Creates light at wand tip
Mobiliarbus – Moves objects with wand
Mobilicorpus – Moves unconscious bodies
Morsmorde – Conjures the Dark Mark
Nox – Counter to Lumos
Obliviate – Erases memories
Orchideous – Conjures a bunch of flowers
Petrificus Totalus – Body-Bind
Point Me – Wand acts like a compass
Priori Incantatum – Result when brother wands duel
Prior Incantato – Reveals a wands last spell / cast
Protego – Cause spells to reflect back to the sender.
Quietus – Counter spell for Sonorus
Reducio – Returns items to original size. Counters Engorgio
Reducto – Blasts solid objects aside
Relashio – Releases user from binding
Repairo – Repairs Things
Rictusempra – Tickles opponent
Riddikulus – Use this spell and laugh to defeat a boggart
Scruge – Destroys ectoplasm (remains of ghosts)
Serpensortia – Produces Snake
Sonorus – Amplifies voice
Stupefy – Knocks out opponent
Tarantallegra – Forces opponent to dance
Waddiwasi – Unsticks an object
Wingardium Leviosa – Makes on object fly

Can you identify which one are the Charms, Jinxes, Hexes and Curses? If you wish to add something on this list just leave your comments below.

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